AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on Android in Germany Q1 2022
Explore the performance of the top 5 2D realistic games on the Android platform in Germany during Q1 2022. Data insights reveal trends in downloads, revenue, and active users.
In the first quarter of 2022, the 2D realistic games category on the Android platform in Germany showcased diverse performance trends. Here’s a detailed look at the top 5 games based on Sensor Tower data.
Evony: The King's Return Evony, developed by TG Inc., saw a fluctuation in weekly revenue, peaking at approximately $118K in the final week of March. The game’s weekly downloads varied, reaching a high of around 29.7K at the end of January. On the active users front, Evony showed an increase from about 64K in late December to around 74.6K by the end of March.
Vector Vector, from NEKKI, experienced modest revenue growth, with weekly earnings peaking at $292 in late February. The game’s downloads saw a significant spike, hitting 47.7K in the same period. Active users for Vector increased dramatically, starting from 3K in early February and reaching approximately 66.8K by the end of the month.
8 Ball Pool Miniclip.com’s 8 Ball Pool showed a decline in weekly revenue, dropping from about $53.7K in late December to around $21.6K by late March. Download numbers also decreased over the quarter, from 20.3K in late December to 12.4K in the final week of March. Active users showed a steady trend, maintaining around 108K to 124K throughout the quarter.
Solitaire - Classic Card Games Solitaire - Classic Card Games by nerByte GmbH had stable revenue, maintaining around $70 to $110 weekly. Downloads remained consistent, with a peak of approximately 15.6K in mid-March. The game's active users showed growth, increasing from 118K in late December to around 142K by the end of March.
Block Sudoku Woody Puzzle Game Block Sudoku Woody Puzzle Game from Oakever Games experienced a steady weekly revenue, peaking at $1.3K at the end of January. Downloads fluctuated, reaching a high of about 17.6K in mid-March. The game’s active users saw an upward trend, starting from 176K in late December and peaking at approximately 194.7K in mid-March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.